Render a cube.
This function draws a cube with its corner at the origin (0,0,0) and its
sides extending in the positive x, y, and z-directions. The center of the
cube is at the point (sx/2, sy/2, sz/2).
To draw a cube centered at the origin use the batch rendering method at.
Calling cube with a single value will render a cube with all sides of
equal length. A more generic box shape can be rendered by specifying all
three sides independently.
syntax
cube(size) # single float value cube(sx, sy, sz) # multiple float values
paramaters
| size | size of the cube in all directions |
| sx | size of the cube in x-direction |
| sy | size of the cube in y-direction |
| sz | size of the cube in z-direction |
optional arguments
| style | rendering style: "wireframe" (default) or "solid" |
| texture | Texture object(s) |
examples
draw a wireframe cube

def display(): lighting(False) color(1.0, 1.0, 1.0) cube(4.0)
draw a solid cube

def display(): lighting(True) material(1.0, 1.0, 1.0) cube(4.0, style='solid')
draw a texture-mapped cube

def gl_init(): Global.texture = Texture.from_file("data/crate.png") def display(): cube(4.0, texture=Global.texture)
draw a cube centered at the origin

def display(): lighting(False) size = 4.0 color(white) cube(size) color(green) draw(cube, size).at([-size/2, -size/2, -size/2])